ImparApp

Learn language skills through location based mobile applications such as ImparApp.
Creator(s): Sylvester Arnab, Tyrone Bellamy-Wood, Luca Morini, Sarah Kernaghan-Andrews, Gaetan van Leuwen

Participants

1 Person

Delivery Time

6 to 8 Hours

Resource Type

Game

Overview 

ImparApp was part of the Pervasive Gaming for Language Learning Project, a collaboration with Coventry University’s Languages Centre.

It explored pervasive approaches to learning to exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian was used as a case study.

The ImparApp game was designed based on a holistic and modular design approach developed by Prof. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game was developed by Coventry University students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).

The Steps:

You can play the ImparApp game now through an iOS or Android device. Whilst the location based elements only work in Coventry, the rest of the functionality works anywhere – anytime. Follow the steps below to try it out!

Download Taleblazer App:  

Download Tailblazer App (iOS)
Download Tailblazer App (Android) 

Open the TaleBlazer app, click ‘menu’ and insert the game code applicable:  

Game code for Level 1: gtvvwhj
Game code for Level 2: gpudhyb
Game code for Level 3: gkyyhge
Game code for Level 4: gihlmfd 

NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.). If you are in Coventry, you can use the location-based functionality of the game. If you are not in Coventry, once you are in the ImparAPP game, please click on menu > settings > and switch Tap to Visit. 

Support Contact

Prof. Sylvester Arnab

Disruptive Media Learning Lab