ImparApp
Learn language skills through location based mobile applications such as ImparApp.Participants
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Overview
ImparApp was part of the Pervasive Gaming for Language Learning Project, a collaboration with Coventry University’s Languages Centre.
It explored pervasive approaches to learning to exploit gamification techniques in contextualising language learning in a more active and engaging way. Italian was used as a case study.
The ImparApp game was designed based on a holistic and modular design approach developed by Prof. Sylvester Arnab and implemented using the ‘Taleblazer’ authoring tool from the MIT. The 4-part game was developed by Coventry University students – Tyrone Bellamy-Wood (Game designer and programmer) and Gaetan van Leuwen (Creative Writer).
The Steps:
You can play the ImparApp game now through an iOS or Android device. Whilst the location based elements only work in Coventry, the rest of the functionality works anywhere – anytime. Follow the steps below to try it out!
Download Taleblazer App:
Download Tailblazer App (iOS)
Download Tailblazer App (Android)
Open the TaleBlazer app, click ‘menu’ and insert the game code applicable:
Game code for Level 1: gtvvwhj
Game code for Level 2: gpudhyb
Game code for Level 3: gkyyhge
Game code for Level 4: gihlmfd
NOTE: The prototype version will allow game locations to be clicked/tapped on as you progress with the story and tasks (quizzes, puzzles, etc.). If you are in Coventry, you can use the location-based functionality of the game. If you are not in Coventry, once you are in the ImparAPP game, please click on menu > settings > and switch Tap to Visit.
Support Contact
Prof. Sylvester Arnab
Disruptive Media Learning Lab