Research-Inspired Teaching

Teaching underpinned by research, graduate skills, student research, co-creation

The research-teaching nexus, how teaching is informed by research and how teaching develops research skills.

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Dot Mapping

Dot Mapping

Use the Dot Mapping exercise to allow students to collaboratively make decisions in large groups.

L·E·A·R·N

L·E·A·R·N

Use L·E·A·R·N, a 5 step card activity for staff and students, to create dynamic learning designs.

LEGO-A-GO-GO

LEGO-A-GO-GO

Use LEGO for conceptual learning through a combination of model and narrative-based presentation.

Rapid Design Workshop for Educational Games

Rapid Design Workshop for Educational Games

Explore the power of game design thinking through fast-paced collaborative ideation.

Educational Escape Rooms

Educational Escape Rooms

Create interactive experiences for students to test their knowledge and learn new skills.

What Is Your Story?

What Is Your Story?

Use the ‘What Is Your Story?’ card game to inspire creative thinking from your students.

Game Changers Open Course in Game Design

Game Changers Open Course in Game Design

Help students develop the power of play as a method of problem solving through this Open Course.

CU SPRINT

CU SPRINT

Use Sprint methodology to rapidly design innovative courses and modules.

Remixing Play Workshop

Remixing Play Workshop

Use playfulness to build confidence around particular subject areas.

Submit your own tools and resources!

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